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My Test Alpha libGDX Application!

Press A to demonstrate setting the color on a sprite.
Press B to demonstrate playing music, an OGG music file.
Press C to demonstrate the use of a shader.
Press F to demonstrate full screen mode.
Press W to demonstrate windowed mode.
Press Q to quit and go back to the menu.

Also being demonstrated is the use of animations, particle
effects, sound effects, collision detection, the use of an atlas
packed image file and a menu built using Scene2D.